Posted by: poppythecat | April 24, 2008

S.H.I.E.L.D … Finally

This week has been very interesting.

Shield, so far from the few cards we have seen are not messing about. Powerlevel is high. The true extent of their power we cannot know yet, but from what we have seen we have reason to be excited.

My brother in Jank, Soshi Kenpachi came up with a work of True Beauty. The League of Extraorinary Wood Rats.

Turn 1 Squirrel Girl+SHIELD Agent. She swings, they’ve lost 3 Endurance.

Turn 2: 2 Novice Assassins, flip the Multiverse. A Crackshot from the resource row lets your SHIELD agent take down their 2 drop, and 4 goes to your opponent’s face(7 total lost)

Turn 3: Nick drops in, played by himself, not David Hasselhoff. He puts two more assassins into play. A crackshot on squirrel girl takes down their 3 drop. 4 assassins swing in for 16 Damage.(23 Total Lost without adding in stun damage)

Turn 4: However you pull it off, 4 assassins drop. 3 take out their 4 drop, Nick takes their 3 out, and you swing to 25 to the face. That’s game. And you only ever had 5 ATK printed on the board.

Now, as he says draw power is where it all lies.

In silver this is easily accomplished. I know Rian Fike is wanting to make it modern legal, for worlds. This is where the predicament lies.

For draw power I would suggest two main cards. Birthing Chamber (du’h), and Genosha.

Wait. What?

Correct, Genosha. I have been playing around with it in my Novice Assasins Go! deck, and for turn 5 it is a nice play. Sack a resource to potentially get the characters you need or some more Teen Titans Go!

I have already twisted a few builds for League of Extraordinary Wood Rats, and this is the one I am currently going with.

3x Lazarus Pit, Non-Unique * Death’s Door
2x Mountain Stronghold, Non-Unique
1x Metropolis Reborn, Non-Unique * Team-Up
3x Truth and Justice, Team-Up
1x Espionage, Non-Unique
3x Helicarrier
3x Genosha
4x Birthing Chamber
2x The Demon’s Head
4x Finishing Move

16x Novice Assassins
8x SHIELD Agents
4x Squirrel Girl
4x Nick Fury, Director of SHIELD

Not amazing. But a decent shell. I am very, very very excite about MUN. 2 Boxes preordered, which is turning out to be a better investment the more I think about it.

Posted by: poppythecat | April 23, 2008

Random Punks

So, i’m here looking at my wall cards. I have bounty hunt, Sabretooth AoA, Steel Girder and Titania….

Yeah, Titania, Big Bad Bully.

So, my mind got to work.

I went through some teams. The first one, was doom. Shock Horror. I considered just slipping her into a Doomed Earth Build and going nuts with the attack. This seemed attractive, but it didn’t excite me. I also thought that Doom Guards could work, but again it didnt excite me.

So I shifted away from doom. I went to an army team. Sentinels. No, wouldnt work.

X-Men, they have enough one to three characters that a decent rush deck could be made in random punks but I think that the best rusch deck with X-Men has to be super troopers.

I was also looking at the Revenge Squad for all their front row bonus’s, when my brain had one of the rare sparks when it all clicks.

The one team I hate the most, the one team I wished had never been summoned from hell. Checkmate.

Surveillance Pawns, not only are they Army Characters, they also have concealed. I love this on army characters, the ability to have a massive board of 2/1’s is something I really like.

So, building the Bully.

4x Titania, Big Bad Bully
2x Dr. Doom, Richards Rival
Xx Surveillance Pawn, Army
4x Vicarious Living

I am leaving the X until I figure out how many more cards I choose to go with under the character heading.

So, for a draw engine I have to alter my regular engine, due to high amount of concealed characters. The ego gem/mind gems may not be the best way to approach this situation. So after birthing chamber, new baxter building, brother eye I have a few other considerations. Laser watch is a given and another equipment I am considering is the Framistadt. On my off initiative Reinforcement for her and attack on my initiative.

1x Brother Eye
4x Laser Watch
2x Framistadt
2x Poker Night
2x Robotic Offensive
3x Vicarious Living
4x Millenium
4x Lost in Translation
3x Secret Checkmate HQ

This leaves me with 31 non-characters. Which at current leaves me with 22 Surveillance Pawns.

So, then my current list of the build is:

4x Titania, Big Bad Bully
2x Dr. Doom, Richards Rival
22x Surveillance Pawn, Army

3x Birthing Chamber
2x New Baxter Building
2x Arsenal of Doom
1x Brother Eye
4x Laser Watch
2x Framistadt
2x Poker Night
2x Robotic Offensive
3x Vicarious Living
4x Millenium
4x Lost in Translation
3x Secret Checkmate HQ

I will goldfish this over the next few days, and get back to you with how it goes.

Posted by: poppythecat | April 20, 2008

Ask and ye shall receive…

So, GDaybloke commented on my last post about what was in my Reed Richards deck. Lo and Behold.

Mr Fantastic Legend Deck:
4x Mr Fantastic, Reed Richards
3x Night Thrasher, Dwayne Michael Taylor
3x Invisible Woman, First Lady of the Fantastic Four
4x Quentino, Raul Quentino
4x Mr. Fantastic, Critical Thinker
2x Samantha Parrington <> Valkrie, Chooser of the Slain
4x Mr. Fantastic, Stretch
4x Vic Stone, Titans Warhorse
1x Mr. Fantastic, Dimensional Explorer

4x Mobilize
2x Enemy of My Enemy
3x New Baxter Building
3x Baxter Building
3x From the Shadows
4x Teamwork
2x Crisis Upon Infinite Earths

4x Power Gem
1x Weapon Upgrade
2x Mind Gem
4x Atlantean Trident
1x High-Tech Flare Gun
1x Steel Girder
1x Mindtap Mechanism

So, I managed to get some more Weapon Upgrades on cards in hand all I have to do is wait it out and see if they will arrive this time. So it may be fairly obvious as to what the deck wants to do. It’s all about loading up on equipments and slapping them all on the same dude who could, with the help of his friend attack twice. With a few weapon upgrades he can burn for a lot of Damage, and hopefully get some KO’s with the steel girder.
It’s kind of funny, its a Vic Stone legend deck with Mr Fantastic as it’s legend…well it seems funny to me.
I also said that I would put up my Swarm Bots with the rares in it.
Golden Legend Swarm Bots:
1x Mr Mxyzptlk, Troublesome Trickster
17x Swarm Bots, Army
9x Doom-Bot, Army
4x Dr. Doom, Diabolical Genius
2x Mr Fantastic, Doom’s Adversary

3x Arsenal of Doom
3x Doomstadt
4x Armies of Doom
3x Birthing Chamber
2x New Baxter Building
2x Ego Gem
1x Mind Gem
4x Mega-Blast
2x Flying Kick
2x Armor of Doom

I have no idea whether this is the best way to go about such a thing, but realistically I think that I have almost 2 weeks to go yet, so have a while to get it fine tuned. I am terrified about stunbacks in a deck like this, so I am unsure whether to go with Supersize over Armor of Doom. Supersize gives me the pump I need to push them over the edge but Armor of Doom garuntees that I will have the ability to attack a second time.
Steel girder could also be a nice touch for multiple attacks to help to clear the board. I am having some trouble trying to decide which would be the better, and since I have no ability to play any actual games beforehand, I am going to have to just go on my own judgement….this will not end well.
So, since my last post a few new cards have been up.
HULK SMASH and Hulk, Ultimates both make Reset seem like a really really good card. The Hulk, Ultimates makes Reset very powerful, especially if you can rig the top few cards of your deck then Reset a few combats which would boost him up an unreasonable amount.
Posted by: poppythecat | April 18, 2008

So package time

So, the package I sent for before easter that never arrived? I was refunded on it, so I am guessing that they recieved it back. So, I went on the spending spree and purchased some more cards this morning. Most for my Golden Legend / Random Punks and some, just for fun. This time I am hoping that they come through before the tourne otherwise I will be screwed. Royally screwed.

So, after sending my Legend build and my new Random Punks build to my cuz(RD52169) he replied with:

”If you use the Mr. Fantastic Deck can I Use the Doom deck (or the other way round - can I use the opposite one to you)”

So rob, in his total lack of pay-attentionyness completely didn’t noice that my Doom deck was actually my random punks deck and therefore will be playing the Doom Deck. Silly silly rob. Though this gives me a few tweaks I need to make.

Random Punks Swarm Bots:
16x Swarm Bots, Army
10x Doom-Bot, Army
4x Dr. Doom, Diabolical Genius
2x Mr Fantastic, Doom’s Adversary

4x Arsenal of Doom
3x Doomstadt
4x Armies of Doom
3x Birthing Chamber
2x New Baxter Building
3x Ego Gem
3x Mega-Blast
3x Flying Kick
3x From the Shadows

So, then for the Legendifying, there is no need. It is almost a triple legend deck. With Swarm Bots, Doom and almost Doom-Bots as the Legends. So I am thinking that being all golden legendy, that I should maybe slide in some mind gem/Mxy/Sinestro goddness into the mix. Since the swarm bots do not have range, sinestro could be nice, but I think I will give it a miss. As for the Mxylplykt, he will have to go in their with some mind gem goodness.
Genosha is a card that I have come to know and love, as it allows me to kick my hand size up a notch when I am lacking cards to flood the board with.
I was also looking to Seriously Upping the number of the army characters and going with Longshot. Sadly this would require me to play less plot twists and I would only get to actually play a few swarm bots, so I am going to give it a miss.
I would like to make the deck a little more agressive in the was of Robotic Offensive and Sacrificial Pawn, but I am unsure as of yet as of what to take out.
I was also going to consider a Secret Society Version of the deck which would help to use Attend or Die! thus not needing the amount of draw hat this deck uses.
I have to go help my sister with some gardening issues so will post up another draft of the deck on sunday.
Posted by: poppythecat | April 17, 2008

Warbound to date

I would like to apologise for my lack of posting of late, Mario Kart has taken over my life for the past week or so.

So, I figured I would give you the run down of my verdict on the previews thus far. Captain America looks solid, he doesnt look like he will be abusable on the scale of punisher, but he looks like maybe he could be really strong. One of the mid to high end legendary characters.

Now the hulk, he could go either way. He could be like the juggernaut was. When previews were  coming around he looked like the legend to beat, but he was just completely swarmed with an influx of better legends. The hulk could be one of the obvious go-to legends such as Punisher, Wolverine or Jean grey or he could be a reluctant back burner such as Magneto, Ghost Rider or Juggernaut. I am currently under the thought that he will be a front runner. Though with only a few cards previewed to date it is looking like these will be the make or break cards. Any legend that has the ability to ready ones self is going to be one of the more powerful legends, but out of 5 previews so far, 2 have had ready effects and 3 have had free stuns/KO’s I am definately thinking that pretty much regardless of what the newer previews show he will be a back breaker.

The Worldbreaker for example is a little iffy, my first thought is that he is ridiculous, but my other thought is that an character with a big 8 in the corner should say ‘I win’, so the problem with him is that you have to control no other characters. This means that you don’t automatically win when you play him. There are ways around this as a pre combat Join Us Or Die followed by some Righteous Anger says that a direct attack for 20 will win the game. Or you could always Bodyslide a cable out of play get him stunned in your opponents attacks then directly attack with Bodyslide.

The Strongest one there is, up tonight is…iffy. For a legend stamp a stun for a cost should be a pretty powerful effect. This is, but stunning your hulk, who will most likely be your only character to KO just one attacker. The effect is good, but I am not sure if it is that good.

Posted by: poppythecat | April 14, 2008

Impending doom.

This months tournement is a Golden Age Legend event. I have gone through quite a few different notions. I thought about a Swarm Bots abuse deck, then I thought about warpaint.

This is my list as of now, based on my current cardpool.

Quote:
Originally Posted by lordoflimbo
2x Mr Fantastic, Strignbean
2x Luke Cage, Steel-Hard Skin
3x Night Thrasher, Dwayne Michael Taylor
3x Invisible Woman, First Lady of the Fantastic Four
4x Quentino, Raul Quentino
4x Mr. Fantastic, Critical Thinker
2x Samantha Parrington <> Valkrie, Chooser of the Slain
4x Mr. Fantastic, Stretch
4x Vic Stone, Titans Warhorse
2x Mr. Fantastic, Dimensional Explorer

4x Mobilize
2x Enemy of My Enemy
4x New Baxter Building
4x Baxter Building
4x Teamwork
2x Crisis Upon Infinite Earths

1x Power Gem
1x Weapon Upgrade
2x Mind Gem
4x Atlantean Trident
1x High-Tech Flare Gun
1x Steel Girder
4x Mindtap Mechanism
I’m really hoping to aquire some more cards before the tournement. Weapon Upgrades, Crisis’s(which I need 2 more of) and some more Samantha Parringtons.
Posted by: poppythecat | April 11, 2008

Change from expected broadcasting

So, this week has been hectic as feck. I was honestly blind sided by it, I shall get the DCXperiment up by the end of the weekend, I got a little sidetracked with a certain Sabretooth, Age of Apocalypse. The hours of time I have spent thinking of uses for him is a little crazy. This week especially sine I figured that Bette Kane would be a nice person to have around.

When I finally got around to it, this is what I came up with.

JLA Babies - Modern Age [MUN]:
4x Bette Kane <> Flamebird, Reflex Action
1x Aztek, Champion of Quetzalcoatl
1x Dinah Laurel Lance <> Black Canary, New Wings
1x Elongated Man, Stretchable Sleuth
1x Ray Palmer <> The Atom, Tiny Titan
2x Ray Palmer <> The Atom, World’s Smallest Hero
1x Vixen, Tantu Totem
1x Jubilee, Mallrat
1x Multiple Man, Army * MadroX
1x Shadowcat, Phase Shifter
2x Domino, Neena Thurman
1x Gypsy, Illusionary Operative
1x Plastic Man, Plastic Fantastic
1x Red Tornado, Elemental Android
1x Roy Harper <> Red Arrow, Coming of Age
1x Zatanna, Sucoh Sucop!
4x Sabretooth, Age of Apocalypse
4x Bishop, Age of Apocalypse
2x Forge, Inventor Extraordinaire
1x Jean Grey, Teen Telepath
1x Professor X, Idealistic Dreamer
33

2x X-Men Assemble, Age of Apocalypse
4x The Multiverse, Team-Up
2x Cerebro
2x Xavier’s Institute of Higher Learning
2x Superhuman Registration Act, Team-Up
4x Birthing Chamber
4x Battle Training
4x Mightiest Heroes
4x Crackshot
28
For discussion on the topic, allow me to link you here
Also, they changed the layout of the dashboard on here (the bits you dont see), so far. NOT Impressed. If it ain’t broke, dont change where everything is.
Posted by: poppythecat | April 7, 2008

After the Nationals…

So, the nationals could have gone a little better. Well, a lot better. Though I wasnt expecting miracles, I was hoping to finish better than 3-5. Though my deck was kicking arse left right and centre before the weekend. I have this kind of luck, where I have terrible draws in big tournements. The first three games I drew 1 attack pump. It took me 5 games before I got the team-up. 3 Signal Flares but no F4 characters to discard.

Performance was kinda crap, and in hindsight if I had remembered about my luck I would have taken something funner, maybe something in a wild vomit.

It was a great day with a larger turnout than the Manchester Master Challenge! I got to meet and talk to Steve “Kamiza” Garrett, and got to hang out with Alec again.

I also played a few casual games with my novice assasin deck, though I wasn’t using the Tim(4) proxies so it had no real kill.

I’m back into blogging again in full swing, the last 3 weeks I have had a dreadful internet connection and just gave up on the internet hence the slight lack of posting.

Posted by: poppythecat | April 2, 2008

I’m gone for three days…

Right, thats it. I give in, no more. Never again will I leave my computers side, I left for 3 days and everything went kaplooey. This week I have been a litle occupied, I have spent this week testing and testing and drinking and testing. I am really hoping that tommorow will just fly by, as all that I have on my mind is saturday. Friday is dedicated to getting there and to having more practice so tomorrow is my day off. Which is funny of sorts, because tomorrow is the day off and all I want is for friday to come.

So, I mentioned that I wanted to make a deck with echo and steel girder, I got around to making a few lists.

Version 1

- The Ideal play is anyone on turns one and two and a Steel Girder, Echo on 3 then shifting it with Fates tower

Quote:
4x The Dwarf, Soul Broker
4x Black Cat, Thrillseeker
2x Black Widow, Femme Fatale
4x Jaime Reyes <> Blue Beetle, High Tech Hero
2x Amadeus Arkham, Insane Architect
4x Echo, Masterless Samurai
2x Black Panther, King of Wakanda
1x Queen Lilith, Den Mother
2x Blackheart, Black King
1x Wolverine, Covert Predator
1x Moon Knight, Knight of Khonshu

2x Ritual Sacrifice, Team-Up
4x Neighborhood Watch, Team-Up
4x Wild Ride
4x Deaths Embrace
4x Strange Love
4x Dark Bargain
4x Level 12 Intelligence
4x Dr. Fates Tower
4x Steel Girder

Version 2

- Use the Black Panther to fetch one and play Echo on turn 3/4

Quote:
2x Black Widow, Femme Fatale
2x Mr. Mxyzptlk, Troublesome Trickster
4x Amadeus Arkham, Insane Architect
4x Night Thrasher, Dwayne Michael Taylor
4x San, The Alienated One
4x Black Panther, King of Wakanda
4x Echo, Masterless Samurai
1x Blackheart, Black King
1x Moon Knight, Knight of Khonshu
1x Dr. Strange, Illuminati
1x The Sentry, Forgotten Hero

4x Steel Girder
4x Dr. Fates Tower
4x Neighborhood Watch, Team-Up
4x Wild Ride
4x Enemy of My Enemy
4x Strange Love
4x Revitalise
4x Skreeeee!

Version 3

- Similar to version 1, but with gotham knights to keep the game alive and to mill for just about anything. Bat Got Your Tongue will help to stop any Finishing Move tricks and the like. Ideal play is Maggie Sawyer protected by echo with a cost city.

Quote:
4x Alfred Pennyworth, Faithful Friend
4x Maggie Sawyer, Gotham Central
2x Harvey Bullock, Gotham Central
2x Harvey Bullock, Bishop
4x Echo, Masterless Samurai
2x Black Panther, King of Wakanda
1x Batman, Twilight Vigilante
1x Tim Drake <> Robin, Flying Solo
1x Daredevil, Hornhead
1x Deadgirl, Dead Again?
1x Kate Kane <> Batwoman, Katherine the Younger
1x Ragman, Redeemer of Souls
1x Moon Knight, Knight of Khonshu
1x Daredevil, New Kingpin
1x Ghost Rider, Spirit of Vengeance
1x Batman, Cape and Cowl
1x Huntress, Reluctant Queen

4x Dr. Fates Tower
2x Coast City
4x Steel Girder
4x The Hook-Up, Team-Up
4x Revitalise
2x Home Surgery
4x Wild Ride
4x Bat Signal
4x Bat Got Your Tongue?

Posted by: poppythecat | March 28, 2008

Poppys DCXperiment: Roshambo

Roshambo has quite a unique effect, we have had effects that trigger from luck. We have had effects that exhaust multiple characters, but what we have not had is a card that may exhaust nobody, but may get everyone. It is simply put, the nuts.

Fearsome Five would like to have this, for the off initiative that Shimmer cannot do her thing. Shimmer has some pretty decent interactions with the arkham inmates characters Charaxes and Anarky for example. She also plays nice with Smiles Everyone, Hush and Clayface. Plus we get the added bonus of keeping the game on Five if we so wish to do. Because nothing is funnier to do when you have your pick of characters at 5, and your opponent most likely has one or possibly two different characters at each cost. Especially in the current meta with legend decks being so rife, Neutron also has the ability to kick your opponent in the nads. Or, another possibility is to get to Psimon and then go Kaboom Crazy and make sure that they dont ever recruit anyone ever again.

Gotham Knights would also be a pretty good match, they have the draw/search needed to get to Roshambo, they also have a lot of control in them, to go and help. Dick Grayson, Sidekick would also help a little in keeping board presence and Dinah Laurel Lance at 3 and 4 also helps with the exhaustion effects. If you are feeling brave enough you may even want to boost out Ragman. Wit the right pumps, board clearance could come into effect helping with the few exhaustion effects that gotham knights do have. Gotham have some pretty #####in’ support, though none of it exhausts pretty much all of it controls, which could help to get the game along.

For a while I thought that crime lords could possibly work. A bit of Reinforcement when I dont have the initiative and then a bit of exhaustion from Roshambo and the Masked Marauder with a lot of the crime lords stun back abilities and reinforcement, I may be able to the keep the game alive for a long long time.

I also thought that Underworld could be pretty good, because with an Infernal Gateway, Babs and Mxy it could be used every. Single. Turn. At only a one card loss, and with some of the recursion effects around Black Rose, Soul World etc, it could quite easiliy done with no card loss at all. With Blackheart at 4, gaining a little board advantage could help a lot with Roshamboing your opponent. With Nightmare on 7 it can be used even more. Getting you to a turn 8 with Noble Kale kicking ###.

Another team that could possibly benefit from a dose of Roshambo is Green Lantern. At first the themes seem a little meshy, but after thinking about it I realised that it may not be as silly as it sounds. Rain of Acorns kicks ### with exhaustion where Roshambo cannot, which can be handily searched for via a Kyle Rayner, Hal Jordon or a Tomar Re. They also have some nice neat endurance gain effects that can help to keep the game alive for many many turns. Namely Jade, Katma, Reacharging the Ring and Sector 2814. Hopefully allowing the deck to get to a boosted Kyle Rayner following up with any kind of 9 drop you can muster. Hal Jordan and Zero Hour, Kyle Rayner, Galactus, whatever takes your fancy. They also have a few draw effects, not many ongoing draw effects but a few ones here and there which are useful once a Beside Myself is online.

The Heralds of Galactus also prove to be pretty good. At two they have the Silver Surfer who needs no explanation. At 3 they have Air-Walker who likes to stall, Plasma who can make with the endurance gain and Frankie who likes to go beside herself. At 4 they have the wonderful Invisible Man who can keep your endurance nice and high, and Terrax can get some board presence which is nice, which means one less target for a roshambo. At five they have a rather nice Redshift who can also be used to get rid of any equipments/turn pumps/boost effects. At six they have a few choices, Terrax and Silver Surfer seem like the best options at this particular drop. Terrax to help catch up from some pesky Finishing Moves and also to narrow down the targets for finishing moves. Silver Surfer is pretty good at catching up from Finishing Moves as well. At 7 Galactus seems like the best choice to go with as he can do well to get you around to the next turn, saving yourself 7 endurance. Then again maybe sticking to Two Face would be the best option. At eight and nine, we have little options so an Emporer Joker followed by Galactus seems pretty decent.

Doom also likes to play Roshambo. He is a ballsy person and has some very nice friends to help him. The Puppet Master and Robot Sentry are good at a little exhaustion on 2. At three we have the the Doom himself who can get himself a Mystical Paralysis or instigate a game of Roshambo, and Pacifier Robot good for a little board presence. At four we have the Diabolical Genius who can Mystically Paralyze someone and then save it for another turn, or help with some double Roshambo’s. He is also pretty useful at kick opponents hands in the nads. The Power Hungry doom can help to use Roshambo, turn after turn. Kang is also pretty funny at 5, in an effort to make sure they never get to attack. The Sorcerer Savant is pretty useful in reusing certain plot twists as well.

So, the winners I went with in this situation was…

Spider-Friends.

So, why spiderfriends? Between Gift wrapped and the Various Spidermen, I think it is a pretty reasonable match.

So, without further ado.

Characters - 35
Aunt May, Golden Oldie
Amadeus Arkham, Architect of Insanity
Mad Hatter, Mad as a Hatter
Mr. Mxyzptlk, Troublesome Trickster
Black Cat, Nine Lives
Blade, Nightstalker
Night Thrasher, Dwayne Michael Taylor
Charaxes, Moth Monster
Crime Doctor, Bradford Thorne
KGBeast, Anatoli Knyazev
Poison Ivy, Deadly Rose
The Riddler, Brain Teaser
Charaxes, Drury Walker
The Joker, Joker’s Wild
The Joker, Out of His Mind
Dr. Doom, Richards Rival
Spider-Man, Webhead
Luke Cage, Neighborhood Watch
Mattie Franklin, Reserve Webhead
Hush, Mystery Man
Hush, Silent and Deadly
The Riddler, Multiple Choice
Spider-Man, The Sensational Spider-Man
Spider-Man, Parasitic Host
Matt Hagen <> Clayface, Man of Clay
Scarecrow, Fear and Loathing
White Tiger, Hector Ayala
Venom, Lethal Protector
Daredevil, New Kingpin
Spiderman, Outlaw
Mr. Freeze, Dr. Victor Fries
Spider-Man, Stark’s Protege
Spider-Man, The Amazing Spider-Man
Two-Face, Split Personality
Bat-Mite, #1 Fan

Plot Twists - 18
Roshambo
Chilly Reception
Gift Wrapped
Beside Myself
Money Talks
Fear and Confusion
Glass Jaw
Smiles Everyone
Indebted
Enemy of My Enemy
Usual Suspects
Call In a Favour
Ring of Fire
Spider Senses
Burn Baby Burn
Pick a Card
Forbidden Loyalties, Team-Up
The Hook-Up, Team-Up

Locations - 5
No Man’s Land
Arkham Asylum, Team-Up
Stark Tower, Team-Up
Slaughter Swamp
Empire State University

Equipments - 2
Ego Gem
Mind Gem

So, lets take a little look at the deck. I am only going to explain a few of my choices, as it would take a whole week to read explanations for every single card. I’ll run you though the interesting choices in the deck.

The Riddler, Brain Teaser at two is pretty funny. He can quite easily stop any of the deck wrecking Pathetic Attempts or Only Humans. I always liked this card but it never saw enough play for my liking, which is why I play it at every opportunity and in this case rightly so. He can stop so many things, and in a deck that will draw many cards we will have the choice to stop plot twists of a cost of our choice. Stopping Pathetic Attempts and Beatdowns in one swift activation is one of the most annoying things that I can think of happening to a player.

I went with two of the Jokers at 3, who will both allow me to purify my hand. Out of his mind is simply amazing, a mid game pitch to enemy and we suddenly have a new hand with a character of our choice.

Along with all of the exhaustion effects we have a nice couple to match them with. Hush, Silent and Deadly is enough to make a deck around and it has been done already. With all the exhaustion that Roshambo has to offer, he can take his pick. As can his partner the Mystery Man, who can force people to not ready. It may not be quite as good, but it is a pretty good choice, because he never has to actually stun the character.

Matt Hagan is pretty #####in if you can get the exhaustion on the go, with a No Man’s Land active and maybe a few other effects he can go wild, but he shines on your opponents attacks.When they really have to hit him first. Otherwise, oh dear.

Spiderman, Outlaw is pretty much Two Face but from a different universe. Sure he is off team, but can still work with Gift Wrapped. Then he allows Two Face to do his thing on the next turn.

One card that could be usefull is Fear and Confusion, especially with a few evaders. Attack, exhaust and evade. All is well, with the added benefit of boosting the attack a little.

Smiles Everyone and Money Talks are there to help nuke your opponents biggest characters, and therefore the amount of characters that you have to hide from.

Arkham Asylum is fantastic in this deck with just about everything, Charaxes, Smiles, Hush and Hush. Empire state University, is fantastic as it will allow me to get two cards closer to the all important Beside Myself. Therefore will be able to get a hell of a lot closer to my wonderful exhaust effects.

DCX - Roshambo Ratings:

Deck Strength: 8 - Being an insanity deck it has a lot of flaws, even with 4 tutors it is still an insanity deck.

Deck Theme: 9 - Stall is a pretty standard theme, but a pretty boring theme if done in the norm, but with arkham inmates could be kindafun.

Ease of Use: 6 - This is not an easy deck to play, insanity decks never are easy to play.

Fun Factor: 7 - Fun, Fun, Fun. Boring, Boring, Boring. Fun, Boring insanity decks are fun. Stall decks are boring.

Overall: 30/40

So, what have we learned? Insanity is fun. We also learned that the Ring of the Sinestro Corp is next

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